Mark Dunne Bio

The use of Avatars as interfaces has long been established. Done well, they contribute to human-computer interactions. Done badly, the interaction becomes tedious, leading the user to switch them off, like the infamous Microsoft Clippy. Avatars should be used to enrich the user’s experience, not frustrate it.

The interaction style should be intuitive and natural, contributing to the overall immersive experience. Computer game technology has been wide spread over the past decade, so people are familiar with Avatars. In games, Avatars tend to be user-controlled, embodying the user in a virtual world. Also being customisable, users strive to make them look unique, representing themselves or one of their personae in the virtual world. In the gaming world computer-controlled Avatars are called Non-Player Characters (NPC) but in academia, they are called Intelligent Virtual Agents (IVA) and have been successfully used for many applications. The LOK8 Avatar is focused on further development in this area.

At the core of the Avatar Module is the development of a scalable visual interface for the LOK8 system on variety of display modalities, where the avatar can migrate seamlessly across modalities with little or no effort on the user’s behalf, adding to the immersive user experience......

>> Read More Avatar IT&T Paper & Avatar IT&T Poster

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